Mechanical rigging projects are always a challenge because each one is unique. Every object has its own distinct system of operation.


After graduating from Supinfocom, I had the opportunity to work at Le-Truc studio in Geneva. Le-Truc is specialized in luxury watchmaking. A fascinating and intricate world I was entirely unfamiliar with.


Swiss watchmaking is renowned worldwide for a reason. The mechanisms they create are incredibly complex. Until then, my studies had primarily involved organic rigging, with the exception of a bicycle.

For a beginner rigger, this was the perfect training ground. Every new watch brought its own set of complications, each presenting a unique problem to solve. For each animation, our 3D watches had to function like the real ones—a substantial challenge in a field where each brand strives to push the boundaries of mechanical complexity.

Accelerating the Process

Despite each watch being unique, they share common elements. This opened the possibility for automation. For instance, every watch includes a balance wheel (a device that regulates movement via a spring), hands, or at least interlocking gears.


With the support of management, we synthesized all the recurring systems that could be automated. I embarked on an extensive research and development phase over two years, developing a suite of tools to automate or simplify our watchmaking projects.

During these two years, I developed over 60 tools for all departments. These included rigging tools that could automatically rig gears based on their tooth count, scene management tools, and texturing tools to simplify shader applications.

This period of research and development pushed my technical boundaries, involving me in all stages of production and the pipeline. It allowed me to collaborate closely with other artists, understand their work, and find ways to ease their processes. This experience was incredibly formative.

From Watchmaking to Mechanics

The expertise I gained in rigging and development for watchmaking projects enabled me to work successfully on new projects featuring mechanical characters.

Honda with Nexus

Working on this project with Nexus studio was an amazing experience. The robotic characters I rigged were fascinating due to their design. I rigged the cables using splines and the body using my auto-rig tool.


The Mécalac commercials with Spacesheep studio were also significant rigging challenges. These projects involved complex construction machinery rigs, which had to be understood and realized within tight deadlines. These projects were always interesting and educational.